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wiki:csharp:winform-yishuzi

艺术字

wordart.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Text;
using System.Drawing.Drawing2D;
using System.Data;
using System.Text;
using System.Windows.Forms;
 
public partial class WordArt : UserControl//这是一个艺术字的控件
{      
    //文本属性
    private string _text = "WordArt";
    public string Caption
    {
        get { return _text; }
        set { _text = value; }
    }
    //字体以及大小
    private Font _WordArtFont = new Font("宋体",15);
    public Font WordArtFont
    {
        get { return _WordArtFont; }
        set { _WordArtFont = value; }
    }
    //颜色
    private Color _WordArtForeColor = Color.BlueViolet;
    public Color WordArtForeColor
    {
        get { return _WordArtForeColor; }
        set { _WordArtForeColor = value; }
    }
    //阴影的颜色
    private Color _WordArtBackColor = Color.Gray;
    public Color WordArtBackColor
    {
        set { _WordArtBackColor = value; }
        get { return _WordArtBackColor; }
    }
    //文本输出质量:呈现模式和平滑效果
    private TextRenderingHint _TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
    public TextRenderingHint WordArtTextRenderingHint
    {
        get { return _TextRenderingHint; }
        set { _TextRenderingHint = value; }
    }
 
    public SmoothingMode _SmoothingMode = SmoothingMode.AntiAlias;
    public SmoothingMode WordArtSmoothingMode
    {
        get { return _SmoothingMode; }
        set { _SmoothingMode = value; }
    }
 
    public WordArt()
    {
        InitializeComponent();
    }
    //艺术字的形式:阴影,浮雕……
    private WordArtEffectStyle _WordArtEffect=WordArtEffectStyle.projection;//投影为默认形式;
    public WordArtEffectStyle WordArtEffect
    {
        get { return _WordArtEffect; }
        set { _WordArtEffect = value; }
    }
 
    protected override void OnPaint(PaintEventArgs e)
    {
        base.OnPaint(e);
        Graphics g = this.CreateGraphics();
        Brush backBrush=new SolidBrush(this.WordArtBackColor);
        Brush foreBrush=new SolidBrush(this.WordArtForeColor);
 
        SizeF size = g.MeasureString(this.Caption, this.WordArtFont);
        Single posX = (this.Width - Convert.ToInt16(size.Width)) / 2;
        Single posY = (this.Height - Convert.ToInt16(size.Height)) / 2;
 
        switch (this.WordArtEffect)
        {
            case WordArtEffectStyle.projection://投影效果
                //设置文本输出质量
                g.TextRenderingHint = this.WordArtTextRenderingHint;
                g.SmoothingMode = this.WordArtSmoothingMode;
                Matrix matrix = new Matrix();
                //投射
                matrix.Shear(-1.5f, 0.0f);
                //缩放
                matrix.Scale(1, 0.5f);
                //平移
                matrix.Translate(120, 75);
                //对绘图平面坐标实施变换
                g.Transform = matrix;
                //绘制阴影
                SolidBrush grayBrush = new SolidBrush(this.WordArtBackColor);
                SolidBrush colorBrush = new SolidBrush(this.WordArtForeColor);
                g.DrawString(this.Caption, this.WordArtFont, grayBrush, new PointF(0, 20));
                g.ResetTransform();
                //绘制前景
                g.DrawString(this.Caption, this.WordArtFont, colorBrush, new PointF(0,20));
                break;
            case WordArtEffectStyle.embossment://浮雕效果
                backBrush = Brushes.Black;
                foreBrush = Brushes.White;
 
                g.DrawString(this.Caption, this.WordArtFont, backBrush, posX + 1, posY + 1);
                g.DrawString(this.Caption, this.WordArtFont, foreBrush, posX, posY );
                break;
            case WordArtEffectStyle.forme://印版效果
                int i = 0;
                backBrush = new SolidBrush(this.WordArtBackColor);
                foreBrush = new SolidBrush(this.WordArtForeColor);
                while (i < 20)
                {
                    g.DrawString(this.Caption, this.WordArtFont, backBrush, posX - i, posY + i);
                    i = i + 1;
                }
                g.DrawString(this.Caption, this.WordArtFont, foreBrush, posX, posY);
                break;
            case WordArtEffectStyle.Reflection://倒影效果
                backBrush = new SolidBrush(this.WordArtBackColor);
                foreBrush = new SolidBrush(this.WordArtForeColor);
 
                g.TranslateTransform(posX, posY);
 
                int ascent = this.WordArtFont.FontFamily.GetCellAscent(this.WordArtFont.Style);
                int spacing = this.WordArtFont.FontFamily.GetLineSpacing(this.WordArtFont.Style);
                int lineHeight = System.Convert.ToInt16(this.WordArtFont.GetHeight(g));
                int height = lineHeight * ascent / spacing;
 
                GraphicsState state = g.Save();
                g.ScaleTransform(1, -1.0f);
                g.DrawString(this.Caption, this.WordArtFont, backBrush, 0, -height);
                g.Restore(state);
                g.DrawString(this.Caption,this.WordArtFont, foreBrush, 0, -height);
                break;
            case WordArtEffectStyle.shadow://阴影效果
                Brush shadowBrush = Brushes.Gray;
                foreBrush = new SolidBrush(this.WordArtBackColor);
                posX = (this.Width - Convert.ToInt16(size.Width)) / 4;
                posY = (this.Height - Convert.ToInt16(size.Height)) / 3;
                g.DrawString(this.Caption, this.WordArtFont, shadowBrush, posX + 20, posY + 20);
                g.DrawString(this.Caption, this.WordArtFont, foreBrush, posX, posY);
                break;
            case WordArtEffectStyle.grain://纹理的效果
 
                break;
 
            case WordArtEffectStyle.slope://倾斜
                g.TranslateTransform(posX, posY);
                Matrix transform = g.Transform;
                //右倾斜文字
                //float shearX = -0.230F; 
                //左倾斜文字
                float shearX = 0.550F;
                float shearY = 0.10F;
                transform.Shear(shearX, shearY);
                g.Transform = transform;
                g.DrawString(this.Caption, this.WordArtFont, foreBrush, 0, 0);
                break;
            case WordArtEffectStyle.shadeLines://渐变
                Brush ShadowBrush = Brushes.Gray;
                PointF point = new PointF(0, 0);
                RectangleF rectangle = new RectangleF(point, size);
                Brush brush = new LinearGradientBrush(rectangle, Color.Red, Color.Green, LinearGradientMode.Horizontal);
                int xwidth = (this.Width - Convert.ToInt16(size.Width)) / 2;
                int xheight = (this.Height - Convert.ToInt16(size.Height)) / 2;
                g.DrawString(this.Caption,this.WordArtFont, brush, xwidth, xheight);
                break;
            case WordArtEffectStyle.circumgyrate://旋转
                for (int n = 0; n <= 360; n += 30)
                {
                    //平移到对象中心
                    g.TranslateTransform(this.Width / 2, this.Height / 2);
                    //设置Graphics对象的输出角度
                    g.RotateTransform(n);
                    //设置文字填充颜色
                    g.DrawString(this.Caption, this.WordArtFont, foreBrush, 0, 0);
                    //恢复全局变换矩阵
                    g.ResetTransform();
                }
                break;
        }
    }
}
public enum WordArtEffectStyle
{
    //投影,浮雕,印版,倒影,阴影,纹理, 倾斜,渐变,旋转
    projection, embossment, forme, Reflection, shadow, grain, slope, shadeLines, circumgyrate
}

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wiki/csharp/winform-yishuzi.txt · 最后更改: 2023/01/03 15:25 由 127.0.0.1